E9: Beyond the Controller: A Journey Through The History Of eSports


Posted on

This episode explores the rise of eSports to prominence in the United States and at our very own TCU.

TCU E-sports logo

Wyatt Waters

Wyatt Waters hails from San Angelo, Texas, and is currently working towards a BA in History.

Ford Johnson

Ford Johnson is a junior majoring in strategy communications, with a minor in business. He enjoys voice acting and learning about Texas History and U.S. History.

Sources

Geyser, Werner. “The Incredible Growth of eSports [= eSports Statistics].” Influencer Marketing Hub, January 30, 2024. 

Pells, JD. “Creating a legacy: Tuten talks TCU Esports competitions, funding and more.”TCU 360, Jan 22, 2022.

theScore esports. “The Top 10 Iconic Caster calls in Esports History”.  Youtube, March 18, 2020.

SMU_Esports. “Esports Iron Skillet 2024 – SMU vs TCU – R6S”. Twitch,  March 1, 2024. 

Further Reading

Canning, Steven, and Anthony Betrus. “The Culture of Deep Learning in eSports: An Insider’s Perspective.” Educational Technology 57, no. 2 (2017): 65–69. 

Engerman, Jason A., and Robert J. Hein. “eSports Gaming and You.” Educational Technology 57, no. 2 (2017): 62–64. 

Ibrahim, Farheen, and Laura Lewis. “Just a Game? Adoption of Franchising in Esports.” Franchise Law Journal 39, no. 3 (2020): 371–86. 

Taylor, T. L. “Esports Broadcasting: Ditching The TV Dream.” In Watch Me Play: Twitch and the Rise of Game Live Streaming, 136–211. Princeton University Press, 2018. 

Van Dreunen, Joost. “Watching Other People Play Video Games, and Why.” In One Up: Creativity, Competition, and the Global Business of Video Games, 183–202. Columbia University Press, 2020.

Recent Episodes

Archive