This episode explores the rise of eSports to prominence in the United States and at our very own TCU.

TCU E-sports logo
Sources
Geyser, Werner. “The Incredible Growth of eSports [= eSports Statistics].” Influencer Marketing Hub, January 30, 2024.
Pells, JD. “Creating a legacy: Tuten talks TCU Esports competitions, funding and more.”TCU 360, Jan 22, 2022.
theScore esports. “The Top 10 Iconic Caster calls in Esports History”. Youtube, March 18, 2020.
SMU_Esports. “Esports Iron Skillet 2024 – SMU vs TCU – R6S”. Twitch, March 1, 2024.
Further Reading
Canning, Steven, and Anthony Betrus. “The Culture of Deep Learning in eSports: An Insider’s Perspective.” Educational Technology 57, no. 2 (2017): 65–69.
Engerman, Jason A., and Robert J. Hein. “eSports Gaming and You.” Educational Technology 57, no. 2 (2017): 62–64.
Ibrahim, Farheen, and Laura Lewis. “Just a Game? Adoption of Franchising in Esports.” Franchise Law Journal 39, no. 3 (2020): 371–86.
Taylor, T. L. “Esports Broadcasting: Ditching The TV Dream.” In Watch Me Play: Twitch and the Rise of Game Live Streaming, 136–211. Princeton University Press, 2018.
Van Dreunen, Joost. “Watching Other People Play Video Games, and Why.” In One Up: Creativity, Competition, and the Global Business of Video Games, 183–202. Columbia University Press, 2020.